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Sample Research

Examining Teachers’ User Experience with Curriculum Guides for Game-Based Learning

How Teachers Choose Good Educational Apps

McGill EdTech researchers Armaghan Montazami, Heather Pearson, Gulsah Kacmaz, Run Wen, Adam Dubé and Sabrina Alam to share their recent work on educational apps.
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Examining Teachers’ User Experience with Curriculum Guides for Game-Based Learning

Examining Teachers’ User Experience with Curriculum Guides for Game-Based Learning

McGill EdTech researchers Robin Sharma, Chengyi Tan, Daniel Gomez, Chu Xu and Adam Dubé were asked to share their recent work on teachers’ experiences using curriculum guides for Ubisoft’s educational game, Assassin’s Creed Discovery Tour Ancient Egypt.
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