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Game-Based Learning

Examining Teachers’ User Experience with Curriculum Guides for Game-Based Learning

Examining Teachers’ User Experience with Curriculum Guides for Game-Based Learning

McGill EdTech researchers Robin Sharma, Chengyi Tan, Daniel Gomez, Chu Xu and Adam Dubé were asked to share their recent work on teachers’ experiences using curriculum guides for Ubisoft’s educational game, Assassin’s Creed Discovery Tour Ancient Egypt.
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